
356 Game Development and Simulation with Unreal Technology
v. Make the following change s to Point[1]:
In Val: 0.2
Out Val: 4.0
Arrival Tangent: 0.0
Leave Ta ngent: 0.0
Interp Mode: Linear
vi. Make the following changes to Point[2]:
In Val: 1.0
Out Val: 0.0
Arrival Tangent: 0.0
Leave Ta ngent: 0.0
Interp Mode: Linear
(a) (b)
FIGURE 6.40: (a) Fire Emitter without Sub UV Indexing. (b) Fire Emitt er with Sub UV
Indexing.
At th is stage your Fire Emitter should look similar to Figure 6.40(a ). However,
we would like to have an effect similar to what is shown in Figure 6.40(b). At
this point, ea ch particle will use th e first sub image of the material to apply and ...