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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
356 Game Development and Simulation with Unreal Technology
v. Make the following change s to Point[1]:
In Val: 0.2
Out Val: 4.0
Arrival Tangent: 0.0
Leave Ta ngent: 0.0
Interp Mode: Linear
vi. Make the following changes to Point[2]:
In Val: 1.0
Out Val: 0.0
Arrival Tangent: 0.0
Leave Ta ngent: 0.0
Interp Mode: Linear
(a) (b)
FIGURE 6.40: (a) Fire Emitter without Sub UV Indexing. (b) Fire Emitt er with Sub UV
Indexing.
At th is stage your Fire Emitter should look similar to Figure 6.40(a ). However,
we would like to have an effect similar to what is shown in Figure 6.40(b). At
this point, ea ch particle will use th e first sub image of the material to apply and ...
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Publisher Resources

ISBN: 9781498706254