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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
366 Game Development and Simulation with Unreal Technology
We have already worked with GPU Sprites type data in Tutorial 6.4 when we cre-
ated a Blizzard effect.
In the following we will discuss more details about this type data and how it will be
beneficial to c reate interesting visual effect.
The GPU Sprites type data have the following properties [19]:
TABLE 6.5: GPU Beam Properties
Camera Motion Blur Amount: How much to stretch sprites based on cam-
era’s motion blur.
The GPU Sprites type data does not support all of the modules and emitter attributes.
Table 6.6 shows available attributes for GPU particles [20]:
TABLE 6.6: GPU Attributes
Initial Location: ...
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Publisher Resources

ISBN: 9781498706254