
366 Game Development and Simulation with Unreal Technology
We have already worked with GPU Sprites type data in Tutorial 6.4 when we cre-
ated a Blizzard effect.
In the following we will discuss more details about this type data and how it will be
beneficial to c reate interesting visual effect.
The GPU Sprites type data have the following properties [19]:
TABLE 6.5: GPU Beam Properties
Camera Motion Blur Amount: How much to stretch sprites based on cam-
era’s motion blur.
The GPU Sprites type data does not support all of the modules and emitter attributes.
Table 6.6 shows available attributes for GPU particles [20]:
TABLE 6.6: GPU Attributes
Initial Location: ...