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Game Development and Simulation with Unreal Technology
book

Game Development and Simulation with Unreal Technology

by Alireza Tavakkoli
August 2015
Intermediate to advanced content levelIntermediate to advanced
701 pages
23h 35m
English
CRC Press
Content preview from Game Development and Simulation with Unreal Technology
376 Game Development and Simulation with Unreal Technology
(Ribbon Rendering Continue d )
Enable Tangent Diff Interp Scale: If this flag is enabled, th e system will
scale the number of interpola te d vertices based on the difference in the
tangents of neig h boring particles. Each pair of neighboring p articles will
compute the following CheckTangent value:
if Checktangent <0.5
Scale Distance Tessellation Step Size.
This wil l map so tha t from parallel to orthogonal (0 to 90 degrees) will
scale from 0 to 1. Anything greater than 90 degrees will clamp a t a scale
of 1.
Tang ent Tessellation Scalar: The tangent scal ar for tessellation. Angles be-
tween ...
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Publisher Resources

ISBN: 9781498706254