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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 2

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GFX Asset Data Management

Christian Ronchi

Working in a software house is primarily about collaborating with other people, so the first thing to do when you start a new project is set up a pipeline that facilitates the flow of assets and information. Ignoring this important preparation can create confusion and waste time during production, so you want to make sure you do it right.

One of the most important considerations in setting up such a pipeline is keeping track of your assets. You don’t want programmers and artists making changes to the wrong version, or losing the best version, or not being able to find that great character variation ...

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Publisher Resources

ISBN: 9781430267003Purchase book