CHAPTER 2

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GFX Asset Data Management

Christian Ronchi

Working in a software house is primarily about collaborating with other people, so the first thing to do when you start a new project is set up a pipeline that facilitates the flow of assets and information. Ignoring this important preparation can create confusion and waste time during production, so you want to make sure you do it right.

One of the most important considerations in setting up such a pipeline is keeping track of your assets. You don’t want programmers and artists making changes to the wrong version, or losing the best version, or not being able to find that great character variation ...

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