A Uniform Geometry Workflow for Cutscenes and Animated Feature Films
Adrien Herubel, Venceslas Biri, Stepane Deverly, Antoine Galbrun
At DuranDuboi, as we started the preproduction of our first animated feature film in 2009 it became clear that our VFX production pipeline was no longer adequate. Instead of small, manageable projects involving a few generalists, we were now dealing with massive amounts of data requiring intense, short-term efforts from multiple teams of specialists. So with a relatively low budget, we focused on developing from scratch an efficient workflow for handling the massive amount of geometry produced by the ...