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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 5

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A Uniform Geometry Workflow for Cutscenes and Animated Feature Films

Adrien Herubel, Venceslas Biri, Stepane Deverly, Antoine Galbrun

At DuranDuboi, as we started the preproduction of our first animated feature film in 2009 it became clear that our VFX production pipeline was no longer adequate. Instead of small, manageable projects involving a few generalists, we were now dealing with massive amounts of data requiring intense, short-term efforts from multiple teams of specialists. So with a relatively low budget, we focused on developing from scratch an efficient workflow for handling the massive amount of geometry produced by the ...

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Publisher Resources

ISBN: 9781430267003Purchase book