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Game Development Tool Essentials by Robert Walter, Rita Turkowski, Gustavo Samour, Christian Ronchi, Fabrice Robinet, Benjamin Nitschke, Nicusor Nedelcu, John McCutchan, Adrien Herubel, Simon Franco, Paula Berinstein, Remi Arnaud, Alessandro Ardolino

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CHAPTER 6

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Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite

Paula Berinstein and Rémi Arnaud

If there’s one message emanating from the 3D content creation community these days, it’s “Ouch!” We all know why. There’s too much pain in the 3D content creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.

It’s no wonder that the digital world is embracing openness. Digital citizens are realizing ...

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