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Game Development Tool Essentials
book

Game Development Tool Essentials

by Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
June 2014
Beginner content levelBeginner
220 pages
5h 38m
English
Apress
Content preview from Game Development Tool Essentials

CHAPTER 7

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Rendering COLLADA Assets on Mac OS X with Scene Kit

Fabrice Robinet

Since Snow Leopard (10.6) was released in 2009, OS X has provided built-in support for COLLADA assets. So far, this support has enabled visualization of COLLADA assets in Preview and Quick Look. Developers using Quartz Composer have also been able to render COLLADA assets in their compositions, but until now, an API was still to be exposed. Now, with Mountain Lion (10.8), OS X has introduced a new 3D framework called Scene Kit that adds significant COLLADA functionality.

This chapter explains how to use Scene Kit to render COLLADA assets. Incorporating a worked example, ...

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ISBN: 9781430267003Purchase book