
Contents
Preface xiii
I Philosophy and Methodology 1
1 Taming the Beast: Managing Complexity
in Game Build Pipelines 3
Fernando Navarro
1.1 Introduction.............................. 3
1.2 TheAssetBuildPipeline....................... 4
1.3 Dependencies ............................. 8
1.4 HowtoDetermineDependencies .................. 8
1.5 HowtoUseDependenciestoYourBenefit ............. 9
1.6 AdvancedTechniques......................... 11
1.7 Minimizing the Impact of Build Failures . . . . . . . . . . . . . . 14
1.8 Conclusions .............................. 16
Bibliography................................. 16
2 Game Streaming: A Planned Approach 19
Jeffrey