
Preface
Many might expect the preface of this book to try to convince the prospective
reader of the importance of tool creation and design in the hopes of making a
sale. Although a sale would be nice, I think the fact that you are reading the
preface in contemplation of a purchase (or even after the purchase) shows that you
already know the value of tools in games and software development. So, rather
than preaching the value of the topic, why don’t I spend these few pages the way
Jim Blinn suggested, writing a preface that serves as a link between the author’s
mind and the reader’s wallet in an effort to convince the reader not of the premise
of the