
1
Taming the Beast: Managing
Complexity in Game Build Pipelines
Fernando Navarro
1.1 Introduction
It is not a secret. Game companies face fierce competition to attract gamer’s
attention. Every holiday season, many products compete for the honor of being
played. As a consequence, games need to be bigger, nicer, even funnier! Their
plots need to be deeper and longer. Game scripts use many more levels, scenarios,
and quests. Engines struggle to squeeze all the computing power to render highly
detailed textures, models, and animations. Playing online and using downloaded
content is also a must. In short, games have become awfully complex.
From a technical