
5
Persistence Management of
Asset Metadata and Tags
Jaewon Jung
5.1 Introduction
Game development has to deal with a gigantic number of assets; more than ten
gigabytes of data are not uncommon. If one considers not-yet-optimized-for-release
assets, which are required while developing, it can be even more. Accordingly,
tools for game development should also be able to deal with a huge volume of
assets effectively and offer developers a way of quickly pinpointing a specific asset
they want, by whatever criteria, among this pool of assets.
Each asset can have many associated metadata, for example dimensions, format,
and mip count for image and triangle coun