Skip to Main Content
Game Development Tools
book

Game Development Tools

by Marwan Ansari
April 2016
Intermediate to advanced content levelIntermediate to advanced
688 pages
10h 52m
English
A K Peters/CRC Press
Content preview from Game Development Tools
7
Robust File I/O
Alan Kimball
7.1 Introduction
Reading data from storage is a core feature required in any game engine. Be
it a hard drive, a cartridge, a disc, or from the cloud, game data needs to be
deserialized quickly. At the same time, during development it is vitally important
for game data and formats to be iterated quickly. During much of the development
of a game, assets and game systems need to be developed in parallel. The need
for efficiency and robustness can lead to many problems during development. By
building two compatible but different serialization systems inside an engine, both
of these requirements can be handled in a simple and robust ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tool Essentials

Game Development Tool Essentials

Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
End-to-End Game Development

End-to-End Game Development

Nick Iuppa, Terry Borst, Chris Simpson
Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Aram Cookson, Ryan DowlingSoka, Clinton Crumpler

Publisher Resources

ISBN: 9781439867723