
11
In-Game Audio Debugging Tools
Simon Franco
11.1 Introduction
When working on previous generations of gaming hardware, sound designers only
had to worry about playing a few sound effects whenever the player did something
interesting and otherwise just playing a track of music. In contrast, current gaming
hardware now allows our game worlds to be more richly detailed, with potentially
hundreds of sound-emitting objects. In addition to this, we also have more complex
systems manipulating the game’s audio. For example, we may have a context-
sensitive music manager. This monitors the game’s state and chooses music to
match the on-screen action.
In order