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Game Development Tools
book

Game Development Tools

by Marwan Ansari
April 2016
Intermediate to advanced content levelIntermediate to advanced
688 pages
10h 52m
English
A K Peters/CRC Press
Content preview from Game Development Tools
12. Pragmatic XML Use in Tools 189
Figure 12.1. Screenshot of the custom Minimaxima Editor.
12.5.2 An XML-Based Toolchain
After prototyping a few different audio-based game mechanics, I finally landed on a
pong-ish, arcade-style boss fight that was driven by the audio of a song (see Color
Plate VIII for a screenshot of Minimaxima. I decided to name it Minimaxima
since I would be scrubbing the waveform data, extracting FFT frequency data, and
performing beat detection. Depending on the type of song that was used, it was
necessary to tweak gameplay values (e.g., watching a different frequency subband
for beats). In the end, I wrote a custom editor that co ...
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Publisher Resources

ISBN: 9781439867723