
16
Vector Displacement in the
Sculpting Workflow
Craig Barr
16.1 Introduction
Vector displacement mapping in Mudbox provides artists with a very powerful
toolkit for the extraction and storing of complex, multidirectional displacement.
Intricate forms with appendages, undercuts, folds, and bulges, such as a human ear
can be stored and reused throughout the sculpting and detailing process. These
details are stored in a 32-bit floating-point image format that can be used as brush
stamps or stencils in Mudbox to paint complex detail onto meshes in a single
stroke. Artists can build up a library of commonly used forms and reuse them on
any model. Artists can ...