
224 III Third-Party Tools
format is to work with simple planes. This geometry can be created within Mudbox
or imported from another digital content creation package (i.e., Maya, 3ds Max,
or Softimage). Taking advantage of the tools and layer system within Mudbox,
the details can then be sculpted at a variety of subdivision levels. The images in
Figure 16.4 illustrate the process by which detail is sculpted on a plane that has
been subdivided many times.
Extracting vector displacement maps. Once the high-resolution details have
been sculpted, the map extraction process within Mudbox could not be easier. The
process involves accessing the extraction