Skip to Main Content
Game Development Tools
book

Game Development Tools

by Marwan Ansari
April 2016
Intermediate to advanced content levelIntermediate to advanced
688 pages
10h 52m
English
A K Peters/CRC Press
Content preview from Game Development Tools
17. Optimizing a Task-Based Game Engine 241
to 6.68 ms. Benchmarking the tasking system separately showed about 1.5 ms
spent scheduling or about .3 ms of wall time (1.5 ms /4 cores). The animation
tasks appear to be running slower than expected. The excess execution time is
inside the animation tasks themselves. To analyze where that time is going, we can
decorate other parts of the system as we did with tasks. The most important code
to decorate is code that contains synchronization points such as memory allocation.
With memory operations decorated (Figure 17.5), we can now see where the
problem is. The model allocates memory during the animation
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tool Essentials

Game Development Tool Essentials

Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
End-to-End Game Development

End-to-End Game Development

Nick Iuppa, Terry Borst, Chris Simpson
Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Aram Cookson, Ryan DowlingSoka, Clinton Crumpler

Publisher Resources

ISBN: 9781439867723