Skip to Main Content
Game Development Tools
book

Game Development Tools

by Marwan Ansari
April 2016
Intermediate to advanced content levelIntermediate to advanced
688 pages
10h 52m
English
A K Peters/CRC Press
Content preview from Game Development Tools
246 III Third-Party Tools
available cores. SetTime(x)+WaitTimeToStart(x) will always be small relative to
Time(x). However, comparing the pipelined case becomes more complex. If the
latency is three frames, then the task scheduler will be able to fill all idle time with
tasks from the frames in flight. The running time of the task-based game is the
same as the thread-per-system game if the number of hardware threads is equal to
the number of systems. As the number of hardware threads increase, the task-based
game Time(Frame) continues to drop, while the thread-per-system Time(Frame)
remains constant. This property holds as long as the number of hardw ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Tool Essentials

Game Development Tool Essentials

Alessandro Ardolino, Remi Arnaud, Paula Berinstein, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Fabrice Robinet, Christian Ronchi, Gustavo Samour, Rita Turkowski, Robert Walter
End-to-End Game Development

End-to-End Game Development

Nick Iuppa, Terry Borst, Chris Simpson
Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Sams Teach Yourself Unreal® Engine 4 Game Development in 24 Hours

Aram Cookson, Ryan DowlingSoka, Clinton Crumpler

Publisher Resources

ISBN: 9781439867723