© Sebastiano M. Cossu 2019
S. M. CossuGame Development with GameMaker Studio 2https://doi.org/10.1007/978-1-4842-5010-5_11

11. Metroidvania (Part 1)

Sebastiano M. Cossu1 
(1)
London, UK
 
We covered many different genres and sub-genres; and you learned how to create a card game, a fixed shooter, a scrolling shoot ‘em up, a single-screen platformer, and a scrolling platformer. Each of these projects taught you an important lesson about game design and development! Let’s summarize a bit what we saw in the previous chapters:
  • Memory (Chapters 3 and 4) taught you randomization, variables, loops, and data structures.

  • Space Gala and Space Gala 2 taught you how to manage shooting, bullets, health, score, enemies, and basic enemies AI and how to create basic boss ...

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