In our journey into game development, we explored a small part of video games history and genres.
We created some interesting concepts and prototypes, implemented nice features, and studied game mechanics. We thought about how to make things in the proper way to respect the genre standards and the player’s expectations, and you learned some useful game design principles aiming at fun and entertainment. But those were very genre-specific concepts. How can we add the fun to all our games, regardless of the genre? What are the good questions we should ask ourselves? What ...