© Sebastiano M. Cossu 2019
S. M. CossuGame Development with GameMaker Studio 2https://doi.org/10.1007/978-1-4842-5010-5_7

7. Designing Bosses

Sebastiano M. Cossu1 
(1)
London, UK
 

Video games are probably the most complex media around. They are made of a huge quantity of different components. They tell us stories in many ways: by showing us places using the concept of environmental storytelling or simply by showing us Cutscenes and – of course – by letting the player interact with different characters.

The most interesting and often complex and charming characters are the ones that get in the players’ way: the so-called bosses.

Bosses are special characters that often distinguish themselves from the regular enemies both from a narrative and a gameplay ...

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