© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
L. Salin, R. MorrarGame Development with MonoGamehttps://doi.org/10.1007/978-1-4842-7771-3_2

2. The Content Pipeline Tool

Louis Salin1   and Rami Morrar2
(1)
Cedar Park, TX, USA
(2)
San Leandro, CA, USA
 

Sometimes improving a game concept means improving some of the structural components of the game, which may not yield any visual improvements. For example, if you want artists to contribute to the game and create 2D animations to embellish the game, it would save everyone some time if the artists could define each animation frame’s position and dimensions on the sprite sheet. As it is right now, that information is defined in the code, so modifying a sprite sheet ...

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