© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
L. Salin, R. MorrarGame Development with MonoGamehttps://doi.org/10.1007/978-1-4842-7771-3_4

4. Level Editor

Louis Salin1   and Rami Morrar2
(1)
Cedar Park, TX, USA
(2)
San Leandro, CA, USA
 

Let’s switch your attention now to a building a level editor. The original game that you are working on upgrading used a very limited system to define its levels. It consisted of text files where each row of comma-separated fields described what was displayed on the screen. Those level files also did not contain any data for what to draw in the background since they assumed that there was an infinite scrolling background in the game.

As you saw in Chapter 3, you are moving ...

Get Game Development with MonoGame: Build a 2D Game Using Your Own Reusable and Performant Game Engine now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.