© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
L. Salin, R. MorrarGame Development with MonoGamehttps://doi.org/10.1007/978-1-4842-7771-3_8

8. Packaging The Game with Bells and Whistles

Louis Salin1   and Rami Morrar2
(1)
Cedar Park, TX, USA
(2)
San Leandro, CA, USA
 

You are almost done completing your small platformer game. You have done a lot, from covering enemy AI behavior to making your own menu screen system. What you need to do now is give it a bit more polish by adding a bit of flare to it. Let’s add some audio and a particle effects engine for your game.

Loading in Music and Sound Effects

MonoGame makes it very easy to add your own sound files. MonoGame supports three types of audio files; .wav, .mp3 ...

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