© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
T. W. TanGame Development with Unreal Engine 5 Volume 1https://doi.org/10.1007/978-1-4842-9824-4_2

2. From Heightmap to Large Open-World Landscape

Tiow Wee Tan1  
(1)
Department of Game Development – The Game School, Inland Norway University of Applied Science, Hamar, Norway
 

A landscape is one of the most important aspects of creating immersive and realistic worlds for games or simulations. However, creating a landscape can also be a complex and time-consuming task, especially when dealing with large and detailed worlds. That’s why UE5 offers a powerful and flexible toolset for creating and managing a landscape with ease and efficiency.

In this chapter, instead ...

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