Skip to Content
Game Development with Unreal Engine 5 Volume 1: Design Phase
book

Game Development with Unreal Engine 5 Volume 1: Design Phase

by Tiow Wee Tan
July 2024
Intermediate to advanced content levelIntermediate to advanced
423 pages
9h 36m
English
Apress
Content preview from Game Development with Unreal Engine 5 Volume 1: Design Phase
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
T. W. TanGame Development with Unreal Engine 5 Volume 1https://doi.org/10.1007/978-1-4842-9824-4_5

5. Enhancing Visual Realism with Runtime Virtual Textures and Material Blending

Tiow Wee Tan1  
(1)
Department of Game Development – The Game School, Inland Norway University of Applied Science, Hamar, Norway
 

This chapter will continue from the previous chapter where we will try to sort out the issues with continuous blending between the material from the 3D assets and the landscape materials. We will explore using the feature of Runtime Virtual Textures that allow an advanced rendering technique that enhances the efficiency and quality of texture streaming in ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Development Patterns with Unreal Engine 5

Game Development Patterns with Unreal Engine 5

Stuart Butler, Tom Oliver

Publisher Resources

ISBN: 9781484298244Purchase LinkPublisher Website