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Game Development with Three.js by Isaac Sukin

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Choosing your environment

The Google Chrome browser is usually considered to be on the leading edge of WebGL support, so many Three.js developers work mainly in either the latest stable version of Chrome or the alpha-release branch, named Canary. Chrome has a lot of other advantages too, such as advanced performance profiling, the ability to emulate touch events, and support for inspecting canvas frames. (You can access these features through the Chrome Developer Tools settings. Canvas inspection is explained well at http://www.html5rocks.com/en/tutorials/canvas/inspection/.) If you want to experiment with WebGL features that are still in development, you can enable some of them in Canary's about:flags page.

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