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Game Development with Three.js by Isaac Sukin

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Summary

We have constructed our first 3D world with Three.js. In this chapter, we learned what Three.js is and does, reviewed the basic components of a Three.js scene, and set up our editing environment. We used the scene, renderer, camera, mesh, geometry, and material components for the first time.

In the next chapter, we will cover these components in more detail, including the different kinds of the renderer, geometry, and material components. We will also add lighting to the mix and make a more advanced scene.

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