We've covered a lot of ground with the Three.js API. Let's tie it all together with a project that uses what we've learned about geometry and materials.
So far, we've been working with a single object in our world. If we wanted to move it around, we'd have to change its
position vector. We could create a full scene this way by adding multiple objects and manually positioning them. However, for worlds with more than a few objects, this can quickly get quite tedious. There are several alternatives: