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Game Development with Three.js by Isaac Sukin

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Summary

In this chapter, we learned how to manage 3D models and animation. We also explored particle systems, sound, and visual effects. Additionally, we used what we learned to transform our first-person shooter game from Chapter 3, Exploring and Interacting into a Capture-the-Flag game. In the next chapter, we'll discuss game design concepts, workflow processes, performance considerations, and networking.

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