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Game Development with Three.js by Isaac Sukin

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Chapter 5. Design and Development

While other chapters have focused on the Three.js API and how to use it to build games, this chapter discusses how to make good games using Three.js and the Web as a platform. We'll use what we've learned so far as a foundation to explore game design concepts and development processes, investigate performance considerations, and introduce JavaScript-based game networking.

Game design for the Web

Building games based on WebGL that match or exceed console quality should be possible, and doing so is a worthy goal. Additionally, building games for the Web presents an opportunity to take advantage of features that aren't possible for desktop and console games, although there are also a few drawbacks.

For example, you ...

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