Drawing your first sprite
It is time to write some game code – fantastic! Open your GameScene.swift
file and find the didMoveToView
function. Recall that this function fires every time the game switches to this scene. We will use this function to get familiar with the SKSpriteNode
class. You will use SKSpriteNode
extensively in your game, whenever you want to add a new 2D graphic entity.
Note
The term sprite refers to a 2D graphic or animation that moves around the screen independently from the background. Over time, the term has developed to refer to any game object on the screen in a 2D game. We will create and draw your first sprite in this chapter: a happy little bee.
Building a SKSpriteNode class
Let's begin by drawing a blue square to the screen. ...
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