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Game Development with Swift by Stephen Haney

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Chapter 4. Adding Controls

Players control mobile games through a very limited number of interactions. Often, games feature only a single mechanic: tap anywhere on the screen to jump or fly. Contrast that to a console controller with dozens of button combinations. With so few actions, keeping users engaged with polished, fun controls is vital to the success of your game.

In this chapter, you will learn to implement several popular control schemes that have emerged from the App Store. First, we will experiment with tilt controls; the physical orientation of the device will determine where the player flies. Then, we will wire up the onTap events on our sprite nodes. Finally, we will implement and polish a simple control scheme for flying in our game: ...

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