Chapter 5. Spawning Enemies, Coins, and Power-ups
One of the most enjoyable and creative aspects of game development is building the game world for your players to explore. Our young project is starting to resemble a playable game after adding the controls; the next step is to build more content. We will create additional classes for new enemies, collectible coins, and special power-ups that give Pierre Penguin a boost as he navigates the perils of our world. We can then develop a system to spawn increasingly difficult patterns of these game objects as the player advances.
The topics in this chapter include:
- Adding the power-up star
- A new enemy – the mad fly
- Another terror – bats!
- The spooky ghost
- Guarding the ground with the blade
- Adding coins
- Testing ...
Get Game Development with Swift now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.