Chapter 5. Spawning Enemies, Coins, and Power-ups
One of the most enjoyable and creative aspects of game development is building the game world for your players to explore. Our young project is starting to resemble a playable game after adding the controls; the next step is to build more content. We will create additional classes for new enemies, collectible coins, and special power-ups that give Pierre Penguin a boost as he navigates the perils of our world. We can then develop a system to spawn increasingly difficult patterns of these game objects as the player advances.
The topics in this chapter include:
- Adding the power-up star
- A new enemy – the mad fly
- Another terror – bats!
- The spooky ghost
- Guarding the ground with the blade
- Adding coins
- Testing ...