O'Reilly logo

Game Development with Swift by Stephen Haney

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. Generating a Never-Ending World

The unique challenge of an endless flyer-style game is in procedurally generating a rich, entertaining game world that extends as far as your player can fly. We will first explore level design concepts and tooling in Xcode; Apple added a built-in level designer to Xcode 6, allowing developers to arrange nodes visually within a scene. Once we become familiar with the SpriteKit level design methodology, we will create a custom solution to generate our world. In this chapter, you will build an entertaining world for our penguin game and learn to design and implement levels in SpriteKit for any genre of game.

The topics in this chapter include:

  • Designing levels with the SpriteKit scene editor
  • Building encounters ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required