Table of Contents
Preface
Part 1: Basic Unity Concepts
Chapter 1: Hello Unity
Technical requirements
Getting started with the Unity Editor
Choosing the right Unity release for you
Choosing the right subscription plan for you
Downloading and installing the Unity Editor
Exploring the Unity Editor
Working with different features in Unity
What is a game engine?
Features in Unity
.NET/C# and scripting in Unity
.NET profiles in Unity
Scripting backends in Unity
Building Unity games with Visual Studio
Summary
Chapter 2: Scripting Concepts in Unity
Technical requirements
Understanding the concepts of scripting in Unity
GameObject-components architecture
Common classes in Unity
Prefabs in Unity
Special folders in Unity
The life cycle of a script instance ...
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