10 Tools for Debugging and Development
Developing game software is a complex, intricate, math-intensive and error-prone business. So it should be no surprise that virtually every professional game team builds a suite of tools for themselves, in order to make the game development process easier and less error-prone. In this chapter, we’ll take a look at the development and debugging tools most often found in professional-grade game engines.
10.1 Logging and Tracing
Remember when you wrote your first program in BASIC or Pascal? (OK, maybe you don’t. If you’re significantly younger than me—and there’s a pretty good chance of that—you probably wrote your first program in Java, or maybe Python or Lua.) In any case, you probably remember how ...
Get Game Engine Architecture, Third Edition, 3rd Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.