Index
400 Project, 150
A
abstraction
in Machinations diagrams, 81–82
action games
level progression, 131
mechanics, 8
power-ups and collectibles in, 131–133
actions
challenges associated with, 43–44
effect of, 43
unexpected, 44
Adams, Ernest
definition of games, 1
Fundamentals of Game Design, 59
hierarchy of challenges, 229
player-centric design, 169, 292
adventure games, mechanics, 8
Alexander, Christopher, 148
analogous simulation, 288–289, 291–293
Angry Birds, 31
physics, 6
strategy in, 10
AP (artificial player). See artificial players; players
arms race pattern
applicability, 330
collaborations, 331
consequences, ...
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