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[biblio13_01] [Forsyth04] Forsyth, Tom. “How to Walk.” 2004. Game Tech. n.d. <http://www.game-tech.com/Talks/HowToWalk.ppt>.

[biblio13_02] [Lander98] Lander, Jeff. “Oh My God, I Inverted Kine!” Game Developer. (September 1998): 9–14.

[biblio13_03] [Melax06] Melax, Stan. “The Shortest Arc Quaternion.” Game Programming Gems. Boston: Charles River Media, 2006. 214–218.

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