A walk though the art department in almost any game studio will reveal a wide selection of digital drawing tablets. In their most basic form, tablets replace the mouse with a stylus for pointer input. However, treating a tablet as merely a mouse substitute greatly underutilizes its potential. Most tablets offer a rich set of inputs, including pressure and tilt sensitivity as well as a variety of buttons.
In this gem, we look at ways to harness the full potential of the drawing tablet as an input device, first by surveying the research on pen-based interfaces and then by developing an interface layer in C++ to conveniently access tablet functionality.
Equipped with ...