© Mark Cunningham 2020
M. CunninghamGame Programming with Code Angelhttps://doi.org/10.1007/978-1-4842-5305-2_6

6. Snapper part 1: In the woods

Mark Cunningham1 
(1)
Edinburgh, Scotland
 

Charlotte was awake even before her alarm clock told her it was time to get up. She pulled back the curtains just far enough to see that the sun was already beating down. It was Saturday morning, and today was going to be a perfect day for it.

Charlotte sprang out of bed, threw on her clothes, and began packing the equipment that she would need for the day ahead: a rucksack, a cheese sandwich, plenty of water, and most importantly her prized possession – the Canon SLR camera that her grandfather had given her when she was just 8 years old.

Getting started

Snapper is ...

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