© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_2

2. Unity Basics

Casey Hardman1  
(1)
West Palm Beach, FL, USA
 

Now that we have Unity set up and a new project to work with, let’s get comfortable with the engine. This isv the user interface we will be interacting with quite a lot as we develop our games, after all, so we ought to get to know it early.

Windows

Unity is separated into different windows that serve different purposes. Each window has a little tab at its top-left corner where the type of the window is written.

Each of these windows is a separate piece of the program that can be positioned and sized how we want ...

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