© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_2

2. Unity Basics

Casey Hardman1  
West Palm Beach, FL, USA

Now that we have Unity set up and a new project to work with, let’s get comfortable with the engine. This isv the user interface we will be interacting with quite a lot as we develop our games, after all, so we ought to get to know it early.


Unity is separated into different windows that serve different purposes. Each window has a little tab at its top-left corner where the type of the window is written.

Each of these windows is a separate piece of the program that can be positioned and sized how we want ...

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