© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2024
C. HardmanGame Programming with Unity and C#https://doi.org/10.1007/978-1-4842-9720-9_30

30. Build Mode UI

Casey Hardman1  
(1)
West Palm Beach, FL, USA
 

In this chapter, we’ll implement the user interface (UI) that shows during “build mode” to allow the user to buy new towers and sell old towers. Before we begin, let’s outline the functionality we’re going to implement. We’ll go over what will they be able to do in build mode. After this, we’ll do a quick primer of the important components and concepts behind Unity’s UI. We’ll then set up our own UI to look as it should in-game. In the next chapter, we’ll implement the functionality of the UI, tying our buttons ...

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