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GameMaker Cookbook by Brandon Gardiner

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Creating scoring mechanism

In the days of arcades, a high score was king. It wasn't enough to beat a game; you had to get in the top 10 highest scores in order to claim local fame. Once your score was high enough to knock someone out of the top ten, the victory could be finalized by putting your initials next to it. Or a dirty word. Not that I've ever done that….

Regardless, a lot of games today don't rely on a scoring system, but focus on the story, experience, or multiplayer rankings. Let's bring back a little piece of gaming history by creating a simple scoring mechanism.

Getting ready

This recipe does not involve any new sprites or other assets but does require a new object. Call the object obj_score and leave the sprite box blank.

How to do it... ...

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