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GameMaker Cookbook by Brandon Gardiner

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Chapter 6. It's All GUI! - Creating Graphical User Interface and Menus

In this chapter, we'll cover the following topics:

  • Setting up a basic HUD with code
  • Making your HUD scalable
  • Using the GUI layer in full screen mode with views
  • Adding a title screen
  • Creating splash pages
  • Adding a game over screen

Introduction

Of all the game terms that are fun to say, GUI (often pronounced "gooey") is probably the most important. Graphical User Interface (GUI) refers to any on-screen visual cues that allow the user to control the software directly. This is usually associated with images and texts that provide information and points of interaction, such as menus and icons.

GUIs are most commonly associated with software applications, as opposed to video games. While ...

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