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GameMaker Cookbook by Brandon Gardiner

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Adding a title screen

Of all the games you've ever played in your life, how many of them have jumped immediately to gameplay? Your answer is likely less than a few, if any. Any game that I can remember playing, personally, has had at least a title screen, if not several splash screens indicating the studios and publishers involved in the game's creation. Now, I understand why. Jumping right into gameplay without context can throw you into the mix before you're ready, causing confusion. I mean that you likely know what game you're playing at the time, but a title screen can at least set the mood or give you a clue as to what's about to happen when you start the game. In addition to this, title screens often house, or at least lead to, the main ...

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