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GameMaker Cookbook by Brandon Gardiner

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Chapter 7. Saving the Day – Saving Game Data

In this chapter, we'll cover the following topics:

  • Creating game settings
  • Making a pause screen
  • Saving player selection and score
  • Encrypting and decrypting save data

Introduction

Even though they work mostly in the background, save systems play a huge role in games. Be it saving your game progress, tracking your object positions, or even keeping your high score, saving data is crucial to game development. It may not be exciting or glamorous but it's the truth. Would you keep playing a game in which you collect weapons, experience points, and artifacts, only to have them disappear when you go to the next stage? No, you'd likely shut it off and go back to playing something else. Keeping track of information ...

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