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GameMaker Cookbook by Brandon Gardiner

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Chapter 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles

In this chapter, we'll cover the following recipes:

  • Using particles to simulate kicking up dust
  • Simulating rainfall
  • Creating an explosion
  • Adding screen-shake
  • Using slow motion

Introduction

In this book, so far, we've seen quite a bit of what you can do to make a game using GameMaker. Each of the recipes in the previous chapters can be followed to create an element of a game, be it the control scheme, sound system, or interface element. If you put these elements together, you will get a game.

Well, technically, it's a game, but the question you should be asking is "Is it fun?" There's a major component of game design that isn't always obvious and that many ...

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