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GameMaker Cookbook by Brandon Gardiner

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Chapter 10. Hello, World – Creating New Dimensions of Play Through Networking

In this recipe, we'll cover the following topics:

  • Basic networks
  • Asynchronous play

Introduction

Today's multiplayer experiences fall into two main categories: real-time online and asynchronous online play. Gone are the days of sitting on the couch with your friends as you beat each other up on screen. This statement isn't entirely accurate with games, such as Super Smash Bros, which proves the exception to the rule, but there is an obvious trend toward an online play. Many primarily single-player games are being augmented with multiplayer game modes, while many others, such as multiplayer online battle arena games, for example, League of Legends, are strictly online multiplayer ...

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