In order to play a game online, you must first connect to other players. In the early days of computer gaming, this was done with a direct connection from one computer to another. These days, it is far more common for all players involved to connect to a server in order to enjoy multiplayer games. Let's take a look at how to create a server/client relationship using GameMaker.
Since we're going to learn how to connect a client to a server, we're going to need both a client and server. For this purpose, you'll need two different projects open at one time:
network_test_client.gmx, each with a single room. You'll need to create specific objects during this tutorial instead of ...